The slot machine is special equipment installed in a gambling establishment and used for gambling games with money winnings without participation in these games by representatives of the gambling establishment.
The prototype slot machine was invented in 1887 in England. Since 1905 slot machines began to be installed not only in bizzo casinos but also in saloons and bars. From this moment the world gambling business starts a new life. Slot machines are one of the most highly profitable methods of doing business. The owner earns on the so-called “return percentage”, that is, the administrator of the system in advance sets the percentage of funds invested in the machine by the player, which is returned to players in the form of winnings.
This percentage varies between 80 and 95, but on average it is 85-92. Most of the machines are not allowed to set a percentage less than 80 (but not lower than the one stipulated by the law), because the manufacturer believes that in this case, the maintenance of the machine will be unprofitable. It is completely erroneous to believe that allegedly, if the machine with a payoff percentage of 80, “eats” 100 dollars, it should immediately give due to the player 80 dollars. A winning combination appears as randomly as a losing one, so the machine can “eat” 1000 rubles and give nothing in return, but in the next moment, give 80% (of an arbitrary amount) due to the player.
In any case, if you take the statistics of the machine for a more or less long period (1 week/1 month), it will still turn out that the machine gave the player no more than 80% of the funds invested in it. The player can win only in case he gets to the random moment of giving 80% of the random amount. When the player starts the game, the symbols on the screen appear randomly, through the generator of pseudo-random numbers, of course, complying with the conditions of the established “percentage of return” – if certain conditions are met, the combination on the screen will be a winner.
Thus, all the images on the screen, or doubling the winnings (red/black, big/small) on the big score is not important – after the start of the drums player will not be able to affect the course of the game, what button would not have pressed the player, even before stopping the drums the machine already knows in advance, show a winning combination or not. In this sense, a modern slot machine is no different from the so-called street “Pillars” – common primitive slot machines, which do not even have a screen. The screen is not necessary, the screen only displays a sequence of pseudo-random numbers in graphic form. The screen is needed to ensure that the player did not lose interest in the game and stayed longer at the machine.
Colorful images of the heroes of the game, the possibility of choosing any symbols, doubling the winnings, sound accompaniment, the design of the machine – all this is necessary only for the psychological aspect of the game – the player as if playing a quest, he feels his involvement with the heroes of the game, he is imposed the idea that it is he who controls them, but it is all false – the processor of the machine even before the first second already “knows” how to do, and only then gives the command to the graphic board to light up on the screen this or that picture.